<map>
  <boss_level>false</boss_level>
  <level_name />
  <textures>
    <texture>
      <name>default</name>
    </texture>
  </textures>
  <walls>
    <wall>
      <texture>default</texture>
      <vertex X="-512" Y="256" Z="0" U="0" V="0" />
      <vertex X="0" Y="256" Z="0" U="1" V="0" />
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      <vertex X="-512" Y="0" Z="0" U="0" V="1" />
    </wall>
    <wall>
      <texture>default</texture>
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      <vertex X="512" Y="0" Z="0" U="0" V="1" />
    </wall>
    <wall>
      <texture>default</texture>
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      <vertex X="0" Y="0" Z="0" U="0" V="1" />
    </wall>
  </walls>
  <floors>
    <floor>
      <texture>default</texture>
      <vertex X="-512" Y="0" Z="0" U="0" V="0" />
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      <vertex X="-512" Y="0" Z="256" U="0" V="1" />
    </floor>
    <floor>
      <texture>default</texture>
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    <floor>
      <texture>default</texture>
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      <vertex X="0" Y="0" Z="256" U="0" V="1" />
    </floor>
  </floors>
  <particles>
    <particle>
      <type>smoke</type>
      <position X="-160" Y="32" Z="96" />
      <direction X="0" Y="1" Z="0" />
      <rotation X="0" Y="0" Z="0" />
    </particle>
    <particle>
      <type>smoke</type>
      <position X="128" Y="224" Z="192" />
      <direction X="0.5000001" Y="-0.8660253" Z="0" />
      <rotation X="0" Y="0" Z="-210" />
    </particle>
  </particles>
  <spawns>
    <spawn>
      <type>player</type>
      <position X="-384" Y="16" Z="96" />
      <facing FACE="RIGHT" />
    </spawn>
    <spawn>
      <type>zombie</type>
      <position X="160" Y="16" Z="160" />
      <facing FACE="RIGHT" />
    </spawn>
    <spawn>
      <type>zombie</type>
      <position X="32" Y="16" Z="96" />
      <facing FACE="RIGHT" />
    </spawn>
  </spawns>
  <triggers />
  <models />
</map>